Saturday, March 5, 2011

Crossing the Board Game / Electronic Game Divide


"You have to learn the rules of the game. And then you have to play better than anyone else."
- Albert Einstein

"I think it's wrong that only one company makes the game Monopoly."

- Steven Wright

Video games have dominated the entertainment industry for the last few decades. The video games' older analog equivalent, the board game, has lost favor during this period. The number of board games sold last year was down 10% from the year before. In an attempt to reverse this decline, Hasbro will be releasing hybrid electronic / board games this fall. The first of these will be "Monopoly Live", followed by "Battleship Live".

The Monopoly Live board has a battery powered computer control tower at its center that guides the players through the game. Hasbro contends that this tower's guidance allows a new player to start playing right away without having to first study the rules. The tower provides the following services:
  • It takes on the thankless job of banker;
  • It computes taxes and mortgage fees;
  • It rolls the dice;
  • It reads the Chance and Community Chest cards (with appropriate sound effects);
  • It manages the money electronically (players have ATM cards); and
  • It runs additional games events such as auctions, horse races and tax audits.
A demo of Monopoly Live can be seen here.

Needless to say, there are purists who object to this merger of traditional gaming and electronics, defending the superiority of analog-based fun. Now I don't dispute that traditional board games can be a lot of fun. When I was a child, video games had not been invented, so my family had fun with classic board games Operation, Mousetrap, Monopoly, Life, Clue, Checkers, Chinese Checkers, and Bridge-It, as well as sadly forgotten games such as Careers and Masterpiece.

But even with these fond memories for the traditional board games, I do not reject the Live board game concept. First of all, the golden age of board games is overrated. When studying the history of a cultural phenomena, such as shopping malls, comic books, network TV, and even retro video games, one often ends up romanticizing the past. One tends to remember the successes and forget the failures. As one who lived through that era, I can vouch that for every classic board game, there were dozens of dull, uncreative games that were not worth playing once. Most of the worst board games were TV or movie tie-in games (The same thing could be said about video games). Our neighbors had a "Dick Tracy" game that was so bad, the only way we managed to have fun with it was to figure out how we could make a good game out of the game board and pieces. Note: if anyone knows of a ROM hacker who has succeeded in making a good video game out of a bad one, please tell us about it in the comments.

These "Live" games will not be the first time that electronics have promoted a board game. Two classic strategy games, Chess and Go, are probably more popular now than any time in history, thanks to the fact that one can play virtually any opponent on the planet in real time, using an internet connection. Computers almost certainly saved the game Othello from extinction. Othello is a much older game than most people realize: it was originally published as Reversi in nineteenth century England. For many decades after its invention, Reversi was known only to a small but enthusiastic group of strategy game enthusiasts. It was not until a PC version of the game, under the name Othello, that the game finally attracted a large following. There are Othello leagues in many nations, as well as international competitions. I doubt if you would be able to buy an Othello set at most game stores if it were not for the PC game.

Computers have made our work life much easier. Since the invention of the Monopoly game, file cabinets have been replaced by databases, typewriters have been replaced with word processors, checks have been replaced with electronic transfers, and postage meters have been replaced with E-mail. All of these changes allow us to do a better job with less effort. But if electronics can make our work life easier, why not use this same technology to make our gaming easier, especially since gaming is supposed to be a recreational activity?

Finally, keep in mind that the point of a board game, or any game for that matter, is to have fun, and these Live games look like they'll be a blast. I'm hoping they are working on a "Clue Live" where the tower gives voice to a detective that sounds like Basil Rathbone.

2 comments:

  1. Just how lazy can we get? We lose the opportunity to teach our children to count money, etc. Of course it will cost a lot of money to buy this, R&D and technology never comes free! Some changes are not for the better, though many are so. What next? Our kids can no longer write by hand, calculate math on paper, and most wouldn't know how to type SOS in Morse code to save themselves at sea without voice. Is that good or not? Is it as challenging to the brain? Maybe we humans have adapted in other ways to keep brains alive and working.

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  2. First of all, thanks for presenting an alternate point of view.

    Hasbro does make a game called "Monopoly Junior" that is specifically designed to teach young children how to count. Even in the PC version of "Monopoly Junior", the players count the money and die rolls.

    I share your disappointment that young people do not know how to compute using only a pencil and paper. But why aren't we equally concerned that our youth don't know how to use a slide rule or an abacus? Should we also worry that most people under 40 do not know how to use a Swiss army knife to open a can? In an era of calculators and ring top cans, the skills needed to get by are different from the skills needed a few decades ago.

    The real brain challenge to Monopoly was never computing the rents and fees, it was mastering the property trades. The trading element has been retained in Monopoly Live.

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